Your server consumes CPU, memory, and disk per-second while active. When nobody is playing, CPU stops and memory drops by ~99% — you only keep paying for disk. Never pay for resources you don't use.
Per-second billingIdle = no CPU costAuto-scales on demand
Free trial · No card needed · £0.50 credit · 14 days unless cancelled
2 vCPU · 4 GB memory · 10 GB disk, awake around the clock
£20.00 of that stops the moment the last player disconnects. Only the £1.00 of disk carries on, because your world is still sitting on it — see a whole day, hour by hour.
2 vCPU · 4 GB memory · 10 GB disk, awake around the clock
£20.00 of that stops the moment the last player disconnects. Only the £1.00 of disk carries on, because your world is still sitting on it — see a whole day, hour by hour.
Includes £5 of usage each month. Overage billed on next invoice.
Auto-scales up to 4 vCPU / 8 GB RAM / 32 GB disk
Includes £10 of usage each month. Overage billed on next invoice.
Auto-scales up to 8 vCPU / 32 GB RAM / 128 GB disk
Start free with no card · £0.50 of usage credit over 14 days · The meters stop whenever nobody is playing unless you cancel before it ends
All resources are metered per-second at the rates shown below, including retained backup storage.
Every plan bundles included usage — Starter includes £5/mo, Pro includes £10/mo. Only resources consumed beyond your plan's credit are billed as overage.
When no players are connected, your server enters sleep mode. CPU stops entirely and memory usage drops by ~99% — keeping only a minimal footprint alive. Exact reduction may vary depending on your server configuration. Disk stays allocated to preserve your world, and resumes the moment somebody connects.
* Memory reduction varies by configuration
Start a server with no card and £0.50 of infrastructure credit for 14 days, and watch the real meter instead of an estimate.
Start Free Trial →