Managed Minecraft hosting metered by the second, that puts itself to sleep when nobody is playing and wakes up when somebody joins. Below is everything it does today — and, at the bottom, what it doesn't.
Most game hosts rent you a fixed box by the month. These three features are the reason ours costs what your community actually uses.
CPU, memory, disk and backup storage are metered every second your server holds them. Your plan includes a credit — Starter £5/mo, Pro £10/mo — and you only pay beyond it for what you actually consumed. The panel shows the running total, not a surprise at month end.
Usage graph in the panel, updated continuously
An empty server is frozen after a delay you set, which stops the CPU and memory meters. The next player to connect wakes it — a frozen server resumes in a blink, and one that has been idle for hours does a normal boot. On by default, because an empty server should not cost you money.
Set the delay from 1 minute to 24 hours
There is no box to outgrow and no upgrade to schedule. More players or a heavier modpack pull more CPU and memory automatically, up to your plan's ceiling — 4 vCPU / 8 GB on Starter, 8 vCPU / 32 GB on Pro. You are never billed for headroom you did not use.
No manual resizing, no migration downtime
What you get the moment the wizard finishes.
Pick your server software, Minecraft version and region in a guided wizard; the container is provisioned, started and addressable without you touching SSH or a config file.
Vanilla, Paper, Purpur, Spigot, Fabric, Forge, NeoForge and Quilt, on any Minecraft version the software supports. Change either one later with a reinstall — it says up front whether your world comes with you.
Network-level attack filtering at the infrastructure our nodes run on, on every plan. No bandwidth cap and no traffic charges.
Each server is its own container with its own memory limit, its own port and its own persistent world volume. No shared filesystem, no noisy neighbours.
A snapshot of your world is taken once a day, verified before it counts as stored, and kept away from the machine your server runs on. Take one on demand or restore any of them from the panel. Billed at £0.000000019 per GB per second.
CPU, memory, disk and players online / max, reported by the agent on your node and shown live on the server page and the dashboard.
Nine tabs on every server, each one doing a real job. No terminal, no SFTP client.
Take a closer look at the panel →Running a community is rarely a solo job, and the panel is rarely the only client you want.
Managed containers on European hardware, with the parts we don't promise called out plainly.
Feature lists are easy to write and hard to check. Here is ours in both directions, so nothing on it is a surprise after you pay.
Create a server with no card at all. New accounts get £0.50 of usage credit and 14 days to spend it in — and the meters stop whenever nobody is playing, so it lasts across evenings rather than draining overnight.